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27325: Re: [MUD-Dev] Who Killed Miss Norway?

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From: Marian Griffith <gryphon@iaehv.nl>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 15 May 2003 22:14:35 +0100 (BST)
References: [1]
Organization: Kanga.Nu
On Sat 10 May, Threshold RPG wrote:
> On 9 May 2003, at 21:25, Geir Ove Alnes wrote:

>> I haven't experienced anything like this myself, but I think that
>> if a friend of mine (real life-friend OR one I only knew through
>> an online game) passed away I would be grateful to the admins of
>> that game for putting up a memorial.

> So hundreds, if not thousands or even hundreds of thousands should
> have their enjoyment of the game (and enjoyment is the intended
> purpose of the game's existence) so you can "feel grateful"?

I am sorry, but I fail to see why anybody's enjoyment of a game
would be diminished by the presence of a monument.

> In my opinion, those who think games should create such memorials
> are being very selfish. They are putting their personal feelings
> ahead of the purpose of the game and the enjoyment of the masses
> who play there.

Why would that be selfish,  and why would such monuments reduce
the enjoyment of 'the masses', if there is such thing in a mud?


Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey


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