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2736: Re: [MUD-Dev] Graphic MUDS/Ultima Online
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From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 30 Jul 1997 20:01:54 -0700
References: [1]
Organization: Kanga.Nu
At 07:43 PM 7/30/97 PST8PDT, you wrote:
>On Wednesday, July 30, 1997 3:06 AM, Adam
>Wiggins[SMTP:nightfall@user1.inficad.com] wrote:
>
>> Hell yeah. My job is to write 'normal' (graphical) computer games,
>and
>> I am constantly frustrated by how much art holds us back from doing
>> what we really want to do.
>
>This IS changing, though. Computer power keeps going up, and pretty
>soon 3d hardware acceleration will be standard. If we get clever about
>dynamic meshes and the like, we can do quite a lot with that.
Well... artists can :)
I understand the frustration. Programmer art, liek it or not, is no longer
acceptable and that limits what a prgorammer can do..
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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