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27659: [MUD-Dev] re: Understanding MMOGs
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From: ceo <ceo@grexengine.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 08 Jul 2003 14:37:31 +0100
Organization: Kanga.Nu
Ahem. I wish I'd read this before my last post:
http://www.skotos.net/articles/engines01.shtml
..in which Dave Rickey aims "to tell my colleagues what kinds of
games they've been making, and present a theoretical framework to
categorize them. Along the way, I'm going to explain how one of the
leading theorists in the business got it wrong. Hey, I gotta be me."
It presents a categorization of MMOGs as:
Game as Puzzle
Game as Simulation
Game as Story
Game as Society
Adam M
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