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27980: RE: [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]

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From: Owen Matt <Matt.Owen@thetube.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 2 Jul 2003 10:21:38 +0100
Organization: Kanga.Nu
On 01 July 2003 19:25, 'Phillip Lenhardt <philen@monkey.org>' wrote:
> On Mon, Jun 30, 2003, Daniel.Harman@barclayscapital.com wrote:

>> Only problem I have with planetside is people cheat, by
>> manipulating graphics card settings, to reveal stealthed players.

> An ancient problem.  People do this for console games too,
> fiddling with the contrast and brightness.  Metroid Prime for the
> Gamecube makes it harder to do so by having an infrared and
> ultraviolet visor mode that you need fairly often.  In infra,
> everything is dark and low-contrast and in ultra, everything is
> bright and low-contrast. So you either play the game as intended
> or you spend all your time fiddling with your tv controls instead
> of playing.

Surely this can be prevented by shrewd graphics programming ? If a
monster/enemy/object is supposed to be too dark to see completely,
then those unseen parts of the monster/enemy/object simply aren't
drawn, or are textured in pure black. Then no amount of
brightness/contrast fiddling or texture replacement (a trick used
throughout the years on many online FPS), would reveal things that
simply aren't there.

-MattOwen.
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