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28288: Re: [MUD-Dev] Re: ghost mode (was Re: SW:G)

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From: Lars Duening <lars@bearnip.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 11 Sep 2003 19:02:17 -0600
References: [1]
Organization: Kanga.Nu
On Thursday, September 11, 2003, at 04:16 AM,
Daniel.Harman@barclayscapital.com wrote:
> From: Lars Duening [mailto:lars@bearnip.com]
>> On Wednesday, September 10, 2003, at 11:05 AM, Vladimir Cole wrote:

>>> I can say without a doubt that if I were able to ghost in
>>> Everquest I would have been able to save the guild I lead over
>>> four months of hard (but fun) work.

>> Uhm, if for you those four months were fun, why would you want to
>> spoil them for yourself? Just because a game designer puts in a
>> ghost mode, that doesn't mean that you have to use it.

> Because, high level EQ is a race. Even if you didn't want to tune
> up your engine, you probably will if not doing so will lose you
> places.

Hmm. This tells me a) that tacking a ghost mode (ghost race, ghost
guild) onto _existing_ games with their established playstyles most
likely won't work, and b) that playing EQ is no fun.

In a real race I get at least a T-Shirt to take back home.

--
Lars Duening; lars@bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey
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