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28447: Re: [MUD-Dev] ghost mode (was Re: SW:G)

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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 22 Sep 2003 16:33:28 -0400
References: [1]
Organization: Kanga.Nu
On Monday, September 22, 2003, at 02:18  PM, Corpheous Andrakin wrote:

> So you can gain xp through money OR work?

Well, it's work either way (at least for those of us who still need
jobs ;-)).  I can work in-game, or I can apply the fruits of working
out-of-game.

> What happens when you have high level people who already paid who
> offer fees lower than yours to level up characters?

That serves a useful niche market--I mean, this is already a
widespread practice.

>   They would have nothing to lose other > than their monthly fee
>   which I'm quite sure they could more than > make up if they
>   offered pay services of their own to level people up > through
>   in game advancement instead of your pay system.

Well, if someone thinks it's worth their time to power-level people
for less money than the game provider is charging for the same xp,
who's to argue?  Probably a lower hourly rate than working at
Starbucks, but that's really up to them.  Since the game provider
provides a baseline, it might serve as a cap on how profitable
leveling and character farming would be for that game.

> The previous idea of pay for access to more areas wasn't so bad.
> That way you'll at least get rid of the old "I'm paying the same
> amount as so and so and playing the same amount of time so I
> should get X, Y and Z."

I don't know that that's necessarily an unreasonable argument.

Amanda Walker
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