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28488: Re: [MUD-Dev] size

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From: Matt Mihaly <the_logos@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 25 Sep 2003 19:44:39 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Wed, 24 Sep 2003, Amanda Walker wrote:
> On Monday, September 22, 2003, at 11:04  PM, Matt Mihaly wrote:

>> EQ probably does have as many players as all text muds
>> combined. But this isn't mud-player. It's mud-dev. It's also not
>> EverquestWannabe-dev.  There's a troubling (if understandable)
>> and ever-increasing trend on the list to focus on a handful of
>> games and worse, a handful of games most of which don't diverge
>> much from a single mold.

> I tend to use popular MMO games as examples mainly because it's
> likely that a large proportion of the readership is familiar with
> them, and because a recurring subtheme of mud-dev is "how do I
> build an MMO game?"

Yep. That's why it's understandable. The big popular MMO games
provide a context more people are familiar with. It's just
disappointing because talking about their game designs is like
talking about 10 year old computers as if they're cutting edge.

--matt
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