[Home] [Groups] - Message: [Prev in Group] [Next in Group]
28719: RE: [MUD-Dev] size
[Full Header] [Plain Text]
From: "Bo Zimmerman" <bo@zimmers.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 4 Oct 2003 01:21:29 -0500
References: [1]
Organization: Kanga.Nu
Hello Bruce,
From: Bruce Mitchener
> Bo Zimmerman wrote:
>> From: Amanda Walker
>>> If you're not paying license fees for your back story or
>>> setting, don't need to use absolutely every feature of the
>>> latest Video Force Turbo 9000 video card, etc., why roll your
>>> own engine?
>> Because you can do it better, faster, smarter. Because the
>> legacy engine is flat and difficult to extend. Because you have
>> new ideas that don't fit the legacy engine.
> This sounds like a lot of generalization.
I was answering a generalization about why one might write their own
engine. These are good reasons.
> What're you doing that doesn't fit into a 'legacy' engine? Why is
> any engine that is currently available a 'legacy' engine?
By common usage of the term, I think. I would not guess a brand new
engine would be called legacy, but as soon as the next brand new one
comes out, I believe the term would apply to the old. I could be
wrong about that. If so, feel free to replace the word "legacy"
above with "existing". My intended meaning would be unchanged.
> Which modern engines have you looked at or considered licensing
> (either open source licensing or commercial licensing)? How were
> they lacking?
Address the previous reasons I gave for one might roll their own
engine, or don't, as you please. My own choices are a straw man to
such a discussion as well as 'tu quo que'.
- Bo
_______________________________________________
MUD-Dev mailing list
MUD-Dev@kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev