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29212: Re: [MUD-Dev] Solutions for smarter NPCs

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From: "Valerio Santinelli" <tanis@altralogica.it>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 5 Feb 2004 21:14:20 +0100
References: [1] [2] <-newest
Organization: Kanga.Nu
From: "Vincent Archer" <archer@frmug.org>
> According to Kirinyaga:

>> I found the mobs of Ryzom (currently in beta) to be particularly
>> vivids.  They express curiosity, group movement, hunger, ... It
>> is really impressive.  Their AI is designed by an university IA
>> lab. You can find some infos in english here:

> Where classic games would probably put 1 or maybe 2 programmers on
> the mobs, Nevrax recruited 3 persons specialised in IA from the
> beginning.  One permanent, and 2 working on their thesis. The
> world wasn't even fully designed that IA was worked on.

Well it seems that this choice has been a winner one. But I thought
that professional studios working on MMOGs would put even more
people working on IA since it's a big part of the contents of any
MMOG.

--
Valerio Santinelli
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