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29351: RE: [MUD-Dev] Character Restraint & Capture (bounty hunting)

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From: "Chris Duesing" <cwac5@hotmail.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 29 Feb 2004 13:07:19 -0600
Organization: Kanga.Nu
I see 2 minor problems with this system.

Jester <jester@futuremmorpg.org>  wrote:

> 7.  Some time later. he finds character K and attacks him.

> 8.  Whilst in combat he uses his special 'restraining' skill to
> temporarily immobilise character K

and from website:

> Bounty hunters cannot have ever Pked another player or looted a
> character in their custody this can be checked both when they go
> to the court to choose a target(s) and when they bring the killer
> in.

Simply having to attack a bounty puts the hunter at risk of killing
their bounty. This also leaves open a scenario where someone doesnt
like character B, so they use their level 1 mule to attack another
level 1 and kill them. When B comes to capture the mule the mule
attacks B and dies, thereby putting B out of business forever (if I
read your post correctly).

Also:

>  17.  With the fine paid it can now be divided between the victim
>  and the city.

If the system actually allows people to make money from being
killed, someone will figure out how to turn it into a viable
career. Again a low level mule character could be used to attack (or
provoke until they are attacked by ) random high level characters,
die, put out a bounty, and sit back waiting for their paycheck.

Chris
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