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29371: Re: [MUD-Dev] Re: Quick question re: SSL

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From: ceo <ceo@grexengine.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 04 Mar 2004 09:55:48 +0000
References: [1]
Organization: Kanga.Nu
szii@sziisoft.com wrote:
> From: ceo

> You can get the IP address from the TCP stack on the client.  Then
> you can register "player X is at IP xxx.yyy.zzz.aaa" on the
> server.  You could also use the socket information (sockaddr_in
> structure) to determine that information and register it.

How, exactly, do you do this with HTTP?

Adam M
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