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29666: Re: [MUD-Dev] DESIGN: Active and Inactive currency
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From: cruise <cruise@casual-tempest.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 26 Apr 2004 11:16:50 +0000
References: [1] [2] <-newest
Organization: Kanga.Nu
sziisoft wrote:
>> Any way to provide incentives to not hoard cash?
> The more cash you hoard the more "visible" you are to external
> forces (extra-planar creatures, bandit gangs, pirates, the IRS?)
It occurs to me that this is one of the reasons for the Robber's
existence in Settlers of Catan...when he moves, /all/ players with
more than seven cards lose half. That's one hell of a discentive to
hoarding.
Probably such a scheme should be a little gentler, and logarithmic
rather than a n abrupt threshold, but a little bit of "pushing" from
thieves, etc., coupled with the "pull" of various luxury items
mentioned elsewhere ought to keep money moving...
--
[ cruise / casual-tempest.net / transference.org ]
"quantam sufficit"
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