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29681: Re: [MUD-Dev] Playing catch-up with levels

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From: Amanda Walker <amanda@alfar.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 27 Apr 2004 09:57:41 -0400
References: [1]
Organization: Kanga.Nu
On Apr 26, 2004, at 4:06 PM, Steven King wrote:

> It would be interesting to see how players would react if the
> mechanic was kept invisible (or at least transluscent).  Out of
> sight, out of mind.  Have fun, don't worry about how it works.
> Your character will be more accurate the more he uses his sword,
> and will cause slightly more damage since he knows the best way to
> slice/jab/etc.

> I would think, however, that some skills would require (or work in
> conjunction with) others, which would lend itself to a skill-tree.
> It would still be invisible, though, and the players could play
> without calculators.

Shooting-Ducks-In-A-Barrel Prediction: players would work out quite
accurate charts anyway, and define achievement milestones
themselves.  Do not underestimate the collective analytical and
computational power of a community of powergamers.  Many of them
*like* playing with calculators ;-).

Amanda Walker
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