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29687: Re: [MUD-Dev] DESIGN: Active and Inactive currency

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From: "Rayzam" <rayzam@travellingbard.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 27 Apr 2004 10:09:18 -0700
References: [1] [2] <-newest
Organization: Kanga.Nu
From: "Douglas Goodall" <dgoodall@earthlink.net>
> Rayzam wrote:

>>> In-game rewards for poverty and charity?

>> This might just shift the hoard to someone else.

> It would still be a sink if "someone else" could be an NPC... Like
> there are beggar NPCs or priest NPCs and you can choose to give
> them money in exchange for non-durable goods and services (buffs,
> etc).

An example being the vow of poverty for paladins of a church, say,
but their standing depends on how much they donate to the church for
'redistribution to the poor', all off-screen. Nice idea.

    rayzam
    www.travellingbard.com
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