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29696: Re: [MUD-Dev] Playing catch-up with levels
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From: "Valerio Santinelli" <tanis@altralogica.it>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 27 Apr 2004 22:31:21 +0200
Organization: Kanga.Nu
From: <jfreeman@soe.sony.com>
> Ben Hawes <cruise@casual-tempest.net> wrote:
> > Craig Huber wrote:
>> In general, I really think the old level-up, rigid-class RPG has
>> had it's day.
> I think it's not even close to being done, and possibly here to
> stay. Players migrate to it, even when given a pure free-form
> skill system. They make "fighters", "mages", "clerics" and
> "thieves" out of whatver system you give them. Regardless of the
> genre.
> You try to give them more and different... and they work-around
> your "obnoxious designs" to get back to what they really want:
> classes.
Although this is true, open skill systems let people change their
character from a mage to a fighter without having to start a new
character from scratch. This is one of the most notable differences
IMHO.
Valerio Santinelli
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