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29703: Re: [MUD-Dev] DESIGN: Active and Inactive currency

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From: "baar@imperian.com" <baar@imperian.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 29 Apr 2004 14:46:25 GMT
Organization: Kanga.Nu
From: "Rayzam" <rayzam@travellingbard.com>

> Heh, a fee to hold your money. Works for systems where it has
> weight and you can't carry around a hoard of cash. A steady drain
> on 'inactive cash'.  And that'd drain away reserves of those
> inactive accounts...

This will just drive the money into the banks, assuming your game
has such institutions. This doesn't do anything to put it back into
the economy unless someone has figured out a way to do so. Perhaps
the city the bank resides in would have some use for it?

David
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