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29714: RE: [MUD-Dev] Playing catch-up with levels

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From: "Threshold RPG" <business@threshold-rpg.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 2 May 2004 03:38:23 -0400
References: [1]
Organization: Kanga.Nu
On 28 Apr 2004, at 14:18, Sean Howard wrote:

> Why not dump the whole level thing altogether? Every character is
> equal from the time they start to the time they quit.

It isn't really an RPG at this point, is it? Now you've got an First
Person Shooter- possibly modifier to third person or to
swords/spells isntead of guns.

> It does give you something to look forward to, but the grind is
> not something that most people find enjoyable - they will look out
> for the shortcuts.

The grind has absolutely nothing to do with a system being level
based. The grind is an economic model by which many MMORPG things
the more they make you grind, the longer you play and the longer you
play, the longer you pay.

----------------------------------------------------------------------
Michael Hartman, J.D. (http://www.threshold-rpg.com)
President & CEO, Threshold Virtual Environments, Inc.
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