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29776: [MUD-Dev] The Economic Model - as a Game

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From: j0hn@mistydale.com
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 29 Jan 2006 09:03:51 -0800
References: [1]
Organization: Kanga.Nu
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Original message: http://www.kanga.nu/archives/MUD-Dev-L/2004Q2/msg00013.php

On Sun, 04 Apr 2004 21:22:10 -0700
"Matt Chatterley" <zen31329@zen.co.uk> wrote:

> Why am I burbling this here? Because I respect the opinions of the
> list readers, and I don't know what to do! Is simplicity beauty,
> or, in a game which potentially could have SO MUCH detail, is over
> simplification more of a danger?

> I guess I'm trying to find a big enough net to catch some fun
> somewhere above.

Hi Matt,

First post here, so I'll just go ahead and assume that you'll
respect my opinion as well. :P Overalll, I think the game could work
rather well if implemented correctly, and that means coding out the
smallest details.  In most cases, IME, over-simplification of the
idea generally leads to a great train-wreck of code (e.g. your eyes
are bigger than your stomach).

Just my thoughts,

 John
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