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29811: Re: [MUD-Dev] DESIGN: Online adventure games

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From: "Alex Chacha" <achacha@hotmail.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 24 May 2004 10:02:08 -0700
Organization: Kanga.Nu
Mike Rozak wrote:

> This is true for all software (and products) in general. It's
> partly why a piece of software isn't "real" until 3.0, since 1.0
> is a best-guess by the designers about what the customer wants,
> 2.0 includes customer feedback and all the stuff that didn't get
> into 1.0, and 3.0 includes feedback on 2.0.

And 4.0 is when so much of the customer/marketing feedback goes in
that the sheer number of useless features makes the product barely
usable.
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