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30234: RE: [MUD-Dev] Indie MMOG's

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From: "Matt Mihaly" <matt@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 23 Jul 2004 18:10:50 -0700
References: [1]
Organization: Kanga.Nu
Daniel.Harman@barclayscapital.com wrote:
> Matt Mihaly wrote:

>> If you want to impress investors, do yourself a favor and go do
>> something smaller first. Prove you can generate decent ROIs and
>> create a loyal playerbase on a smaller level. THEN you're in a
>> position to talk to publishers or investors and say, "Look, we've
>> done it before, now we're going to do it on a larger scale. You
>> want in?" It's hardly a guaranteed pitch (no such thing I'd
>> imagine), but it's a lot more powerful than, "Yeah, we've never
>> done this in any way shape or form before, but could you give us
>> 10 million to make this neat game?"

> What surprises me is that Horizons managed to find funding and the
> guy had no proven experience as far as I can see. So it does show
> that it can be done. Then again given how things are going at
> Artifact now, its not a great recommendation ;)

Oh, I'm not saying it can't be done. There are investors out there
who will invest in almost anything, but they can be hard to
find. Personally I'd love to know how the heck David Allen got
funding for Horizons as it seems to be about the only thing that
went right for Artifact.

--matt
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