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30548: Re: [MUD-Dev] Better Combat

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From: HRose <hrose@tiscali.it>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 15 Aug 2004 08:01:40 +0200
References: [1] [2] <-newest
Organization: Kanga.Nu
Ola wrote:

> I don't really see why it would be impossible to have "downtime"
> within the sphere of game-play?

/clap

That's my whole point. That's what I tried to justify in my message
with a lot of reasons. Not only the socialization will be meaningful
but it will also be stronger (because excused and tied within the
game). In particular it will also remain immersive, without breaking
the third wall with artificial stratagems to hold the various,
unexcused parts of a game together.

-HRose / Abalieno
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