[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

3066: Re: [MUD-Dev] C&C and Event Rescheduling

[Full Header] [Plain Text]
From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 15 Aug 1997 09:47:45 -0700
References: [1]
Organization: Kanga.Nu
At 04:48 PM 8/14/97 PST8PDT, you wrote:
>clawrenc@cup.hp.com wrote:
>> [big snip]
>> I have severe allergic reactions to tick based systems.
>> Characteristically I prefer the "as fast as the system will let you,"
>> model. The idea that I'll deliberately program a system so that a
>> human can wait on a computer seems treasonous.

Problem with thsi in the real world is it favors LPBs (low ping bastards)
over those witha  lsower connection, and bots over humans.

'course if you don't care abotu the fact that a bot on a T1 net-near your
site is basicly the ultimate player, then maybe its a nbon-issue.

JK

Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

-----BEGIN GEEK CODE BLOCK-----
     Version: 3.1
     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------ 

Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html