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30948: Re: [MUD-Dev] Removing the almighty experience point...

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From: Sean Middleditch <elanthis@awesomeplay.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 21 Sep 2004 11:45:09 -0400
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
On Mon, 2004-09-20 at 23:30 +0200, Vincent Archer wrote:
> According to Matt Mihaly:

>>> That's all. I always had a good reason to kill them.

>> Why is killing a mob in order to fulfill a quest to get xp a
>> 'good reason' but skipping the middle bit and just killing a mob
>> to get xp not a 'good reason'?

> If you still hope for some semblance of meaning from the last
> three letters of "mmoRPG", then yes, having a good reason to kill
> a mob is important :)

Honestly, there are many role playing games where you don't kill
things.  You don't have to be a violent murderer to play a role.
See "A Tale in the Desert" for a currently popular online-type game
example.

--
Sean Middleditch <elanthis@awesomeplay.com>
AwesomePlay Productions, Inc.
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