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31073: RE: [MUD-Dev] Removing the almighty experience point...

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From: "Matt Mihaly" <matt@ironrealms.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 13 Oct 2004 11:43:12 -0700
References: [1]
Organization: Kanga.Nu
Miroslav Silovic wrote:
> matt@ironrealms.com wrote:

>> Well, first, MUSHes, of course, ARE text MUDs, regardless of what
>> some MUSH people would like to claim. They're just particular
>> kinds of MUDs.  I'd tend to compare them to text MUDs generally,
>> in which case there are none that even approach the size of the
>> largest text MUDs in terms of player traffic.

> We're in agreement on this definition, but I disagree with your
> last point - some of the highest-traffic MUDs in fact belong to
> the MUSH subset (not that I'd ask you for evidence on your part,
> since it'd mean making you try to prove a negative).

Like which ones?

Dragonrealms and Gemstone IV are by far the biggest text games out
there, crossing 1000 simultaneous. I don't know of any MUSH that
even crosses 400 simultaneous players regularly, do you? In fact, I
can only think of one that regularly crosses 250, though I'm not
nearly as familiar with the MUSH variety of text MUD.

--matt
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