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31364: Re: [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)

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From: "Ola Fosheim Grøstad" <olag@ifi.uio.no>
Newsgroups: nu.kanga.list.mud-dev
Date: Sat, 27 Nov 2004 12:36:00 +0100
References: [1] [2] [3] <-newest
Organization: Kanga.Nu
Vincent Archer <archer@frmug.org> writes:

> counterintuitive for newbies, I have no idea. But I've seen plenty
> of people running for their lives, with mobs in tow, and the
> little padlock icon indicates that they're still locked in combat.

Why not unlock the mob when people are running away (or when the mob
is running)?

(I don't like kill locks, but then I don't like loot locks either.)

--
Ola - http://folk.uio.no/olag/
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