[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

3433: Re: [MUD-Dev] Modeling spells/skills as collections of affects

[Full Header] [Plain Text]
From: "Brian Price" <blprice@bedford.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 1 Sep 1997 01:17:02 +0000
Organization: Kanga.Nu
> Date:          Sun, 31 Aug 1997 20:18:19 PST8PDT
> From:          Jeff Kesselman <jeffk@tenetwork.com>
> At 06:41 PM 8/31/97 PST8PDT, Brain Peirce wrote:
> >In the codebases I've seen thus far, spells and skills are largely
> >hardcoded.  I would like to implement a system where they were instead
> >parameterized and stored in the mud's database.  
> 
> Heh. The borken record says "Youv'e just defined the hero System.  lost
> infinite colelction of effects created from a base set of "operations". You
> migth want to loo kat it if you haven't yet.  If nthoign else it will save

Sounds great, any urls or ftp addys? or a file name to search for?
Thanks

Brian Price aka Delver <blprice@bedford.net>