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3464: Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for

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From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 01 Sep 1997 12:40:29 -0700
References: [1]
Organization: Kanga.Nu
At 08:15 AM 9/1/97 PST8PDT, Ola wrote:
>But this is a taskspecific system right?  That's something different,
>because the realtime-problems of connections and external events and
>systemclock can be hidden "under the hood".

Both Cold and Smalltalk work this way and are general ful lfeaturted
programmign environments.

JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

-----BEGIN GEEK CODE BLOCK-----
     Version: 3.1
     GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ 
     E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ 
     Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------ 

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