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3822: Re: [MUD-Dev] Introductions and
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From: Sauron <dlove@kusd.kusd.edu>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 21 Nov 1997 20:55:31 -0600
References: [1]
Organization: Kanga.Nu
Marian Griffith wrote:
>
> On Wed 19 Nov, Richard Woolcock wrote:
> > Matt Chatterley wrote:
> > > On Tue, 18 Nov 1997, Mike Sellers wrote:
>
> > On the mention of sexuality, I am probably going to code in a couple of
> > Flaw - homosexual and bisexual. Not that I have anything against people
> > of those particular persuasions, but not being able to have children
> > (homosexual) and being able to be seduced by people of either gender
> > (bisexual) are what I consider disadvantages.
>
> This is off topic and I know I should not respond to this, but .. why?
Because it exists? It adds more RL realism to the game and creates
different situations and possiblities for character interactions. I
think it would be an interesting and possibly enjoyable challenge for me
to role play a homosexual or bisexual man.
> > I still don't know how I'm going to code seduction though. Hopefully the
> > emotional responce thing will help.
>
> I think this is all you can reasonably do. Otherwise you are writing a
> story, not creating a game.
I was always of the opinion that muds are supposed to be interactive
stories, with the plot following the players choices.
-Sauron