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467: Re: [MUD-Dev] Life

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From: clawrenc@cup.hp.com
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 03 Jun 97 14:56:09 -0700
References: [1]
Organization: Kanga.Nu
In <3.0.32.19970601123731.00683f00@mail.tenetwork.com>, on 06/01/97 
   at 12:46 PM, Jeff Kesselman <jeffk@tenetwork.com> said:

>Thus, my opinons are as follows:
>(1) Pkilling just shouldn't be allowed.
>(2) PvP while potentailly a fine game MUST be limited to games where
>that is the point and kept limited in a Roleplay envrionment.

>Okay, NOW argue with me now that you knwo my real position :)

If you are attempting an immersive RP environment (and lots of other
caveats), then I suspect I'd agree with you.  In a non-immersive RP
game, then no, I don't agree.  I've seen far too many MUDs with free
or fairly free PK that did not descend into fixed solutions or
simplistic chest beating.

--
J C Lawrence                           Internet: claw@null.net
(Contractor)                           Internet: coder@ibm.net
---------------(*)               Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...