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4980: Re: [MUD-Dev] 3D engines for MUDs

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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 23 Mar 1998 11:29:32 -0800
References: [1]
Organization: Kanga.Nu
On Fri, 20 Mar 1998 18:47:12 PST8PDT 
Chris Gray<cg@ami-cg.GraySage.Edmonton.AB.CA> wrote:

> That's what I want to do. You also have to send over information
> about any exceptions to the fractally computed heights (where
> builders have customized things), and of course any visible
> non-terrain stuff in the scene.

I'll note that fractally generated terrains are great until you get
players with bull dozers and terrawatt lasers...

  "Ooooo! Mountain!"

  VOOM!

  "Ooooo! Big shiny lake of lava!"

I've long had the idea of setting part of a game (originally a short
story actually, this is back from when I made my living as a writer)
on a planet where the surface was perfect sphere to within a few
microns -- or for the actual original source idea, a planet with a
near perfectly frictionless surface.

--
J C Lawrence                               Internet: claw@null.net
(Contractor)                               Internet: coder@ibm.net
---------(*)                     Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...