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5214: Re: [MUD-Dev] Commercial value of RP
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From: JC Lawrence <claw@under.Eng.Sun.COM>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 09 Jan 1998 19:44:36 -0800
References: [1]
Organization: Kanga.Nu
On Thu, 8 Jan 1998 09:10:16 PST8PDT
The Eternal City<eternal@eternal.eternal-city.com> wrote:
> Players also accumulate something we call 'role-points' for simply
> being on-line. However, the rate at which they accumulate depends on
> the player's demonstrated role-playing interest/ability. If a player
> engages in role-playing sessions and make an effort to stay in
> character, we reward himm with an increase in the rate of role-point
> accumulation. If he isn't interested in role-playing, and spends all
> of his time fighting, the rate of accumulation won't change. Some
> players pursue both 'interests' quite avidly.
A couple obvious questions:
1) Can players give/trade their RP's to other players? Steal them?
2) Can players who have gained a high RP earning rate, then lose
that bonus and return back to the default rate for subsequent lack of
RP?
--
J C Lawrence Internet: claw@null.net
Internet: coder@ibm.net
----------(*) Internet: jc.lawrence@sun.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...