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539: Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat

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From: Jeff Kesselman <jeffk@tenetwork.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 04 Jun 1997 22:33:29 -0700
Organization: Kanga.Nu
At 08:24 PM 6/4/97 PST8PDT, JC Lawrence wrote:
>>We've looekd at this exhaustively. Our conclusions are as follows,
>>for what theya re worth:
>>(1) 1st person (Doom) ...
>>(2) Overhead/three-quarter view (Diablo) ...
>>(3) Side View ...
>
>I've been thinking of attempting a
>three-feet-back-of-the-character's-head view with a 270 degree
>fish-eye presentation.  

Yeah I forgot to mention that. Its what I call "over the shoulder" (can you
tell I spent some time in a TV studio?)

Its not the logicly distinct, i think from 3/4 view, nmain difference being
that you need to dela with perspective effects and don't have as good a
field of view. I guess its another half-way thing, btw 3/4 and first person.

JK

>
>-- 
>J C Lawrence                           Internet: claw@null.net
>(Contractor)                           Internet: coder@ibm.net
>---------------(*)               Internet: clawrenc@cup.hp.com
>...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
>
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