[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

5546: Re: [MUD-Dev] There can be.. only ONE!

[Full Header] [Plain Text]
From: Matt Chatterley <matt@mpc.dyn.ml.org>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 12 Apr 1998 12:59:02 +0000 (GMT)
References: [1]
Organization: Kanga.Nu
On Sat, 11 Apr 1998, Caliban Tiresias Darklock wrote:
> On 06:26 PM 4/11/98 +0000, I personally witnessed Matt Chatterley jumping
> up to say:
> >
> >A PK-only game set in an arena [...] The only form of persistance in your 
> >character are the name (basically the fact that the character exists), and 
> >your score (number of kills, number of deaths, login time).
> >
> >Weapons are strewn throughout the arena, players pick them up and use them
> >as they run around maiming and generally destroying each other. When a
> >player dies, his equipment held is randomly redistributed around the
> >arena, and the player is placed in a 'safe' room until they choose to
> >re-enter the game.
> 
> This.... sounds.... very.... familiar....

Strangely, it's not as common as you might think. There are quite a few
PK-only games listed on the mud connector (perhaps two dozen), but of
these I only found one or two which take the above format to any real
degree - no NPCs, only players, in a specifically structured arena.

--
Regards,
	-Matt Chatterley
Spod: http://user.super.net.uk/~neddy/spod/spod.html