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6285: [MUD-Dev] Teamwork
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From: Ling <K.L.Lo-94@student.lboro.ac.uk>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 23 Apr 1998 16:56:18 +0100 (BST)
References: [1]
Organization: Kanga.Nu
Take a look at Command & Conquer: Lone Survivor. It's just like the usual
C&C except each player controls a singular military unit (I think that
includes infantry). But, I don't know much of the details, like how
players come back from the dead and intra-team communication works.
A review I read had a gripe that the game involved teamwork (!). The
bad review could be partially due to some game flaw or other and the
fact that the game was multiplayer *only*.
Going back to X-Wing vs. Tie Fighter, their policy when making the game
was to have as much information as possible at the player's fingertips.
Players could bookmark/reference other vehicles; get a complete list of
who is targetting who, with status of each ship; target enemies, closest
enemy, newly arrived ships, ship targeted by current target, ships
targetting current target; mission objectives; and refer to a nice map
(but time didn't stop so no one ever referenced the map). I've yet to
find out how the game fares in internet multiplayer but I suspect it'll
work quite well (seeing as this was their prime aim).
Tsk, teamwork. At this rate, someone is gonna suggest muds oughta produce
well-rounded individuals. ;)
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo@iee.org
--
MUD-Dev: Advancing an unrealised future.