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6671: [MUD-Dev] Re: CGDC, a summary

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From: s001gmu@nova.wright.edu
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 21 May 1998 01:33:12 -0400 (EDT)
References: [1]
Organization: Kanga.Nu
On Mon, 18 May 1998, John Bertoglio wrote:

> From: Koster, Raph <rkoster@origin.ea.com>
> To: 'mud-dev@kanga.nu' <mud-dev@kanga.nu>
> Date: Monday, May 18, 1998 11:01 AM

[...]
 
> >I think in terms of three things when considering measures against the
> >PKs in a game: who determines who is a bad guy; who catches the bad guy;
> >who punishes the bad guy. In an ideal (virtual) world, I wish the answer
> >were "the players" to all three. But I am settling for "the players" for
> >the first two. To my mind, a playerkilling toggle model puts none of the
> >burden on the players at all, and that's a bad route to go down
> >admin-wise.
> 
> It looks to me like the server flags #1 and the players take care of #2 and
> #3. Which is proper since only the server can make an impartial ajudication
> of events. Allowing players to control #1 puts to much power in the hands
> of cliques. No doubt, lynching would become a common practice.

And this is a Bad Thing(tm)?

-Greg



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MUD-Dev: Advancing an unrealised future.