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7056: [MUD-Dev] Quake 3: How to do OpenGL
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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Thu, 27 Aug 1998 19:38:55 -0700
Organization: Kanga.Nu
Some interesting discussion of the OpenGL implementation concerns for
Quake 3 can be found at:
http://www.bigpanda.com/trinity/
If found them most useful as a quick and simple overview of the OpenGL
graphics model...
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...