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7235: [MUD-Dev] Re: cellular automata as universe models

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From: James Wilson <jwilson@rochester.rr.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 14 Sep 1998 21:33:49 -0400
References: [1]
Organization: Kanga.Nu
On Mon, 14 Sep 1998, Joel Kelso wrote:
>James Wilson wrote:
>
>> Hi all, I've been thinking about how one might use cellular
>> automata to model a universe. By 'cellular automata', I mean a
>> set of nodes where a given node's state changes are completely
>> determined by a set of neighboring nodes. (The research community
>> uses the term a little more carefully than I do. Purists, please forgive
>> my insolence.)
>
>Have you read "Permutation City" by Greg Egan ?

no. what is it? 

><snipped design bits for cellular-automata based MUD>

[snip]

>If you disallow non-local access, you might get another advantage: the
> ability to simply partition the processesing for your world onto multiple
> processors. 
> boundaries (although
> load balancing), and by

Yes, this could be done. Have there been muds running on (not just
multiple processors but) multiple machines with some sort of shared 
memory or messaging protocol? Was this done out of necessity?

>I have to admit that when I first read you post I thought: "what do CA have to
>dowith MUDs ?" ... but the possible serialisation and parallelisation advantages
>of a cellular world with no non-local references really make this worth thinking
>about.

good, I'm glad I'm not totally off base. ;)

>MUD-Dev: Advancing an unrealised future.

You know, I thought I understood this quote, but now I'm confused again. 

James