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7532: [MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)

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From: J C Lawrence <claw@under.engr.sgi.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Mon, 28 Sep 1998 17:02:25 -0700
References: [1]
Organization: Kanga.Nu
On Mon, 28 Sep 1998 19:07:56 -0400 
Adam J Thornton<adam@phoenix.Princeton.EDU> wrote:

> On Mon, Sep 28, 1998 at 01:09:41PM -0700, J C Lawrence wrote:
>> Going back about 10 years there was a project to do a shell
>> script (csh!) based adventure game under *nix where rooms were
>> directories, exits were symlinks between directories, objects
>> were files, room descriptions and the like were .desc files in
>> each directory, special features in rooms and objects were local
>> shell scripts with standardised names, and all the basic movement
>> commands were suitably aliased to `cd`.  The world was inherently
>> persistant with no explicit save semantics (of course), and
>> starting a new game meant un tarballing the tree into a new
>> directory.  No, I don't know how far it got other than the fact
>> that they got something of a game established.  Yes, it did work.

> Advsh, you mean?

No (if that is what I think it is), and not the zork shell either
(which also exists and is responsible for the timeless message, "You
are in a maze of twisty little directories, all alike.  There are
many files here.")  This was an actual adventure game, not a shell
variation.

--
J C Lawrence                               Internet: claw@null.net
(Contractor)                               Internet: coder@ibm.net
---------(*)                     Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...