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7901: [MUD-Dev] Re: WIRED: Kilers have more fun

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From: "Spangler, Jason" <jspangle@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Wed, 22 Jul 1998 15:12:46 -0500
Organization: Kanga.Nu
> -----Original Message-----
> From: Dr. Cat [mailto:cat@bga.com]
> Subject: [MUD-Dev] Re: WIRED: Kilers have more fun
[snip]
> 
> One of my first big signs of the move into the "kitchen sink" 
> school of 
> design came when I worked on Ultima 6, and experienced the 
> table forks 
> (and knives and spoons) that were included in that game.  Kind of 
> appropriate to find silverware in the kitchen sink, I guess!
[ snip ]
> But I'll never get over those damned forks.

I think there are some valid uses for nonfunctional objects like the
fork in multiplayer games.  For example, houseowners in UO (including
guilds for guild meetings) will have formal dinners in their houses,
with plates, forks, candles, tables, chairs, etc.  Even if the fork does
not have a gameplay function it is still used as a prop, thus giving it
a social function.