[Home] [Groups] - Message: [Prev in Group] [Next in Group]

nu.kanga.list.mud-dev

8298: [MUD-Dev] Re: Laws of Online World Design

[Full Header] [Plain Text]
From: "Jon A. Lambert" <jlsysinc@ix.netcom.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Sun, 11 Oct 1998 00:29:11 -5
References: [1]
Organization: Kanga.Nu
On 10 Oct 98, Koster, Raph wrote:
> A first pass on this project. Please feel free to question, debate, add,
> etc. Only try to do it in pithy little statements. ;) Many thanks to all
> those who helped with some of these laws, too.
 
Here's a few:

As a virtual world's "realism" increases, the pool of possible
character actions increase.

The opportunities for exploitation and subversion are directly
proportional to the pool size of possible character actions. 

A bored player is a potential and willing subversive.

Players will eventually find the shortest path to the cheese.

--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc@ix.netcom.com /*\--
--/*\ Mud Server Developer's Page <http://www.netcom.com/~jlsysinc> /*\--
--/*\   "Everything that deceives may be said to enchant" - Plato   /*\--