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9142: [MUD-Dev] More Laws

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From: Niklas Elmqvist <d97elm@dtek.chalmers.se>
Newsgroups: nu.kanga.list.mud-dev
Date: Fri, 18 Dec 1998 07:24:04 +0100 (MET)
References: [1]
Organization: Kanga.Nu
On Thu, 17 Dec 1998, Koster, Raph wrote:

> > -----Original Message-----
> > From: Niklas Elmqvist [mailto:d97elm@dtek.chalmers.se]
> > Sent: Thursday, December 17, 1998 2:46 PM
> > To: mud-dev@kanga.nu
> > Subject: [MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer 
> > 
> > That said, I humbly move for adding the following to Raph 
> > Koster's Laws (I
> > just saw you Raph, so don't try to hide! :): "In an on-line 
> > game, players
> > don't have to save the world on their own all the time -- it 
> > is equally
> > rewarding to save the world TOGETHER with lots of other people." 
> 
> Tell you what--duly added, BUT I changed it to read:
> 
> "In an online game, players find it rewarding to save the world. They
> find it MORE rewarding to save the world TOGETHER, with lots of other
> people."
> 
> I'd like to credit the revised version to you anyway, though. :) Please
> reply whether this is OK.

This is fine -- actually, probably closer to the point I wanted to make.
Thanks :)

> Since I am going increasingly off-topic, keep an eye out for an article
> on handling PvP in commercial muds, written by Derek Sanderson, to
> appear in Game Developer magazine soon. Quotes & interview with yours
> truly & also with Brad McQuaid of EverQuest.

Ahh, looking forward to it. 

> -Raph

-- Niklas Elmqvist (d97elm@dtek.chalmers.se) ----------------------
  "The trouble with being a god is that you've got no one to 
   pray to."
		-- Terry Pratchett, Small Gods