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9500: [MUD-Dev] Re: combat

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From: Ben Greear <greear@cyberhighway.net>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 26 Jan 1999 19:55:31 -0700
References: [1]
Organization: Kanga.Nu
Holly Sommer wrote:
> 
> On Mon, 25 Jan 1999 diablo@best.com wrote:
> 
> > With all due respect, your paragraph illustrates one of my major
> > complaints with combat on virtually every mud I've ever played. Why is
> > just doing damage so important?
> 
> *ding* *ding* *ding* :) Wouldn't it be a far greater challenge to
> _subdue_ your opponent? I mean really... you don't shoot a wild horse,
> you "break" it :)
> 
> Things to think about...
> 
> -Holly

Aye, but how do you keep track of how 'broken' the horse is??  I'd bet
it
relates closely to what most of us now use as HP :)

Of course, the 'battle' messages would be different, and you wouldn't
have
to code that nasty part that turns mobs into objects!!

Ben, feeling a little mischievious.

--
Ben Greear (greear@cyberhighway.net)  http://www.primenet.com/~greear 
Author of ScryMUD:  mud.primenet.com 4444        (Released under GPL)
http://www.primenet.com/~greear/ScryMUD/scry.html