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9875: RE: [MUD-Dev] Self-organizing worlds (was: Elder Games)

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From: "Koster, Raph" <rkoster@origin.ea.com>
Newsgroups: nu.kanga.list.mud-dev
Date: Tue, 23 Mar 1999 09:53:39 -0600
Organization: Kanga.Nu
> -----Original Message-----
> From: Ola Fosheim Gr=F8stad [mailto:olag@ifi.uio.no]
> Sent: Tuesday, March 23, 1999 5:38 AM
> To: mud-dev@kanga.nu
> Subject: Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)
>=20
>=20
> "Koster, Raph" wrote:
> > UO did a lot of this. It wasn't very tolerant of typical=20
> player behavior,
> > and basically blew up. I've since learned that it was an=20
> utterly predictable
> > manifestation of the "Tragedy of the Commons" among other things.
>=20
> What is the "tragedy of the commons" ??

Basically: everyone is out for themselves, so shared spaces will get
trashed. Named for the "commons" or communally shared spaces in =
villages. An
explication with an ecological bent can be found at:

http://members.aol.com/trajcom/private/trajcom.htm

-Raph


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