Mortal Kombat ][ SNES FAQ Moves and Secret Guide September 22nd, 1994 by Marty Chinn drknight@garg.campbell.ca.us vidsourc@netcom.com Ver 0.99 ------------------------------------------------------------------------- ************************************************************************* WHAT WILL BE ADDED IN 1.00 ************************************************************************* - More combos once I confirm they work. - Kano Kode(?). - Kredits of the programmers(very funny). - Any other codes that are found. - More bugs and glitches. ************************************************************************* TABLE OF CONTENTS ************************************************************************* WHAT'S NEW? - What has been added since the last FAQ. WHAT I NEED - What needs to be added. INTRODUCTION - Summary of the FAQ. BACKGROUND STORY - Story to the game. WHAT'S MISSING/DIFFERENT? - Differences between the home and arcade. BUGS AND GLITCHES - Confirmed glitches in the game. RUMORS - Rumors about the game. OPTION SCREEN - What's in the option screen. CONTROLS AND MOVES - Character moves and combos. SECRETS - Confirmed secrets of the game. ENDINGS - Character endings. CREDITS - Those who helped make this FAQ. ************************************************************************* WHAT'S NEW? ************************************************************************* - Random select in four character tournament mode - Credits - New differences/missing items - New combos for all characters - Johnny Cage Shadow Uppercut fixed - Some Babalities and Friendship are fixed - 30 Kredit Kode - Increase strength kode - Play against various kharacter kode - Slightly changed format to the FAQ ************************************************************************* WHAT I NEED ************************************************************************* - The various text that appears for secret characters. - The specific sounds that are missing from the arcade. - Confirmed bugs and glitches in the game. ************************************************************************* INTRODUCTION ************************************************************************* Welcome to Super Nintendo Mortal Kombat ][ FAQ. I tried to cover everything about the game possible, but of course I'm only human and I might have missed something. Please E-Mail me if there is a correction or something that might need to be added. Mortal Kombat ][ has been developed by Sculptured Software Inc. and distributed by Acclaim Entertainment Inc. Mortal Kombat ][ was released on Mortal Friday, September 9th. This game has been noted to be 95% of the arcade and also the best arcade to home translation of any arcade game, including SNES Street Fighter 2, on either the Genesis or Super Nintendo. All the blood, fatalities, babalities, friendship, background fatalities, and secret characters have remained intact, along with all the moves being excuted the same way as the arcade. The SNES version is equivalent to that of version 3.1 in the arcade. Everything contained in this FAQ has been tested. I stand by whatever I have written in here, and until proven wrong, I will stand by it. Everything has been tested before being placed in this FAQ. Feel free to distribute this FAQ to whomever you would like, but at the moment hold off posting it due to people's request. This FAQ was developed to help you and is in no way to be used for profit. ************************************************************************* BACKGROUND STORY ************************************************************************* 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the hands of Liu Kang. Facing execution for his failure and the apparent death of Goro, Tsung convinces Shao Kahn to grant him a second chance. Shang Tsung's new plan is to lure his enemies to compete in the Outworld where they will meet certain death by Shao Kahn himself. Now the Kombat Kontinues... ************************************************************************* WHAT'S MISSING/DIFFERENT? ************************************************************************* - Music at the title screen, only lightning sound effects. - Graphic introduction missing. - Large portraits of the characters, now small. - The beginning of the pit fatality. You only see the overhead view, not the side view. - Sub Zero's super freeze/uppercut fatality is censored. - The word "FRIENDSHIP" is smaller. - The word "Fatality" only drips blood, the word itself is not animated with oozing blood. - Reptile's invisible tounge fatality. - Pillars in the Portal Stage. - Pong after 250 battles. - "Outstanding" speech. - Character names are outside the energy bar. - "Fight" and "Finish Him/Her" scroll down. - Kitana/Mileena's death scream. - Time allowed for fatality, longer. - The bobbing priests in the Portal Stage. - Reptile's Force Ball is smaller. ************************************************************************* BUGS AND GLITCHES ************************************************************************* - Battle counter turns back to 10 when it hits 100 ************************************************************************* RUMORS ************************************************************************* - Fighting against or using Kano - Fighting against or using Sonya - Using Kintaro - Using Shao Kahn ************************************************************************* OPTION SCREEN ************************************************************************* Music - On/Off Difficulty - Very Easy/Easy/Medium/Hard/Very Hard Handicap - Increase or Decrease damage taken. Button Config - Yes all the buttons can be moved this time. ************************************************************************* CONTROLS AND MOVES ************************************************************************* ------------------------------------------------------------------------- SNES STANDARD CONTROLLER CONFIGURATION ------------------------------------------------------------------------- Low Punch - B High Punch - Y Low Kick - A High Kick - X Block - L, R Down - D Up - U Back - K Forward - F ------------------------------------------------------------------------ GENERAL MOVES ------------------------------------------------------------------------ Crouch Punch - D + B Uppercut - D + Y Short Kick - D + A Crouch Kick - D + X Sweep - K + A Roundhuse - K + X Specialty - Y (closest to opponent) Throw/Flip - B (closest to opponent) Knee - X or A (closest to opponent) Jump Kick - Jump and X or A the opponent. Jump Punch - Jump and Y or B the opponent. Hop Kick - Jump and kick the opponent on your way up. Hop Punch - Jump and punch the opponent on your way up. Turn Around Kick: Jump over your opponent and kick them after you turn around but before you hit the ground. To block against an attack: BLOCK or D or D + BLOCK To block against the throw: D + K or D + K + BLOCK ------------------------------------------------------------------------- GENERAL COMBOS ------------------------------------------------------------------------- Jump Kick - Sweep: If you are fighting against the computer, you can usually follow a jump kick a foot sweep. Sweep again until they jump away then start this again. Sweep - Throw: After hitting a human opponent with a sweep, you can sometimes get in a throw, even if they are blocking down and away. You can also get in a throw after hitting them with moves other than the sweep, such as a jump kick or roundhouse. This only works with some of the characters, and could be the result of switching sides. Jump Kick - Hop Kick: Jump kick your opponent low and immediately do a hop kick. This works well for some of the characters, including the ninjas and Shang Tsung. Jump Kick - Missile Weapon: Jump kick your opponent low and immediately do the missile weapon. It is important to kick them low and deep so you can land on the ground quickly and fire your missile weapon. Be sure to buffer the move right before you jump kick if you can. ------------------------------------------------------------------------- BACKGROUND FATALITIES ------------------------------------------------------------------------- Pit/Spikes: This is the fatality where you knock the victim into the pit or onto the spikes, either on The Pit II or Kombat Tomb stages. Babality/Friendship: Babalities are moves where instead of finishing your opponent you can turn them into a baby. Friendships are similar, only you make friends with your opponent. In order to do a babality or friendship, you can not use either punch button on the winning round. Dead Pool: On the Dead Pool stage you may knock the victim into the pool, where they go under and come up a skeleton. All the Dead Pool fatalities are performed by holding LOW PUNCH and LOW KICK while doing the standard uppercut. ------------------------------------------------------------------------- LIU KANG ------------------------------------------------------------------------- After winning the Shaolin Tournament from Shang Tsung's clutches Kang returns to his temples. He discovers his sacred home in ruins, his Shaolin brothers killed in a vicious battle with a horde of Outworld warriors. Now he travels into the Dark Realm to seek revenge. Double Forearm - Y (closest to opponent) Standard Fireball - F, F, Y (can be done in air) Crouching Fireball- F, F, B Flying Kick - F, F, X Bicycle Kick - hold A (4 seconds) then release Pit/Spikes- K, F, F, A Babality - D, D, F, K, A Friendship- F, K, K, K, A (A disco globe drops from the ceiling, and Kang gets down.) Fatality 1- D, F, K, K, X (Liu Kang will transform into a dragon and bite the victim in half, leaving the legs standing. Stand close.) Fatality 2- rotate control pad 360 degrees away from opponent (Liu Kang will do a cartwheel kick then a massive uppercut. Stand anywhere within jump range.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Jump Kick - Flying Kick: Jump kick your opponent low and immediately do the flying kick. Start the two forward motion right before you hit, then quickly press HIGH KICK. Sometimes if you do the flying kick to fast you will go over your opponent, so make sure you are on the ground first. Hop Punch - Standard Fireball: Hop punch your opponent in the air and immediately do the standard fireball. Start the two forward motion right before you hit, then quickly press HIGH PUNCH. Follow this with a low fireball, which they must block. Jump Kick - Standard Fireball - Low Fireball: Jump kick your opponent and immediately do a high fireball. Start the two forward motion right before you hit, then quickly press HIGH PUNCH. If you are fighting the computer, you can follow the standard fireball with a ground fireball. If you are fighting a human, use the bicycle kick after the standard fireball. ------------------------------------------------------------------------- KUNG LAO ------------------------------------------------------------------------- A former Shaolin Monk and a member of the White Lotus society, he is the last descendant of the great Kung Lao who was defeated by Goro 500 years ago. Realizing the danger of the Outworld menace he joins Liu Kang in entering Shao Kahn's contest. Headbutt - Y (closest to opponent) Ground Teleport- D, U (flick control pad down) Aerial Kick - D + X (must be done in air) Hat Throw - K, F, B Whirlwind Spin - U, U, A (hold BLOCK) Pit/Spikes- F, F, F, Y Babality - K, K, F, F, X Friendship- K, K, K, D, X (Kung Lao pulls a rabbit out of his hat.) Fatality 1- F, F, F, A (Kung Lao removes his razor hat and slices the victim down the middle. Stand just within sweep range.) Fatality 2- hold B (K, F) then release (Kung Lao throws his hat which decapitates the victim. Make sure to guide the hat U so it hits the head. Stand all the way across the screen.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Jump Kick - Hat Throw: Jump kick your opponent low and immediately do the hat throw. Be sure to guide the hat down so it hits the falling opponent. Hop Kick - Aerial Kick: If your opponent jumps at you, do a hop kick quickly followed by the aerial kick. This is a very fast combo that takes off good damage. Jump Kick - Whirlwind Spin: Jump kick your opponent in the corner and execute the spin. Be sure to kick them low, and start the spin immediately by pressing up and LOW KICK repeatedly. Whirlwind Spin - Jump Kick: If the opponent is hit with the spin as it is slowing down, Kung Lao recovers fast enough for him to do a jump kick, aerial kick, or hat throw. ------------------------------------------------------------------------- JOHNNY CAGE ------------------------------------------------------------------------- After Shang Tsung's tournament the martial arts superstar disappears. He follows Liu Kang into the Outworld. There he will compete in a twisted tournament which holds the balance of earth's existence - as well as a script for another blockbuster movie. Stomach Jab - Y (closest to opponent) Axe-Kick - X or A (closest to opponent) Low Green Bolt - half-circle towards, B High Green Bolt- half-circle away, Y Shadow Uppercut- K, D, K, Y Shadow Kick - K, F, A Ball Breaker - B + BLOCK Pit/Spikes- D, D, D, X Babality - K, K, K, X Friendship- D, D, D, D, X (Cage autographs his photo for his best fan.) Fatality 1- D, D, F, F, B (Cage grabs the victim and rips their torso off, throwing it to the ground. Stand close.) Fatality 2- F, F, D, U (Cage crouches and punches off the head of the victim with a powerful uppercut. To knock off three heads, hold down and the bottom three buttons until the first head is knocked off. Stand close.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Jump Kick - Shadow Kick: Jump kick your opponent low and immediately do the shadow kick. If your opponent is jumping towards you, do a hop kick followed by the shadow kick. Jump Kick - Shadow Uppercut: Jump kick you opponent low and immediately do the shadow uppercut. You must kick low and deep and do the shadow uppercut as fast as possible, otherwise it will be to late to connect. This is easier when close to the corner. Jump Kick - Low Bolt: Jump kick your opponent low and immediately do the low green bolt. After starting the jump kick, keep the control pad in the away position, so you can quickly do the half-circle motion right after you hit. Ball Breaker - Turn Around Kick - Shadow Kick: Do the ball breaker against your opponent. Immediately jump over the groaning victim and kick them low as you turn to face the other direction. Follow this with the shadow kick or shadow uppercut. ------------------------------------------------------------------------- REPTILE ------------------------------------------------------------------------- As Shang Tsung's personal protector the elusive Reptile lurks in the shadows stopping all those who would do his master harm. His human form is believed to disguise a horrid reptilian creature whose race was thought extinct millions of years ago. Backhand - Y (closest to opponent) Acid Spit - F, F, Y Slide - K + B + BLOCK + A Forceball - K, K, Y + B Invisibility- U, U, D, Y (hold BLOCK) Pit/Spikes- D, F, F, BLOCK Babality - D, K, K, A Friendship- K, K, D, A (Reptile attempts to sell you a Reptile doll.) Fatality 1- K, K, D, B (Reptile shoots his tongue towards the victims head, bringing it back where he goes about eating it. Stand about a jumps length away.) Fatality 2- F, F, D, X (While invisible Reptile cuts the torso off the victim. You must be invisible. Stand close.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Jump Kick - Acid Spit: Jump kick your opponent low and immediately do the acid spit. Start the two forward motion right before you hit, then quickly press HIGH PUNCH. Forceball - Two Punches - Hop Kick - Slide: Do the forceball move on your opponent. If they get hit by it, do two high punches as they are coming towards you. After the punches do a hop kick. You need to be in the right place for the high punches to connect. After the kick complete the combo with the slide. Forceball - Punch - High Kick: Throw the forceball at your opponent and follow it in if you're far away. If it hits and you're standing close enough, juggle with a standing high punch as they fly in. Then immediately nail them with a standing high kick. Forceball - Two Punches - Acid Spit: Throw the forceball move at your opponent. If it hits and you're standing close enough, juggle with two standing high punches as they fly in toward your head. Then immediately throw the acid spit. ------------------------------------------------------------------------- SUB-ZERO ------------------------------------------------------------------------- Thought to have been killed in the Shaolin Tournament, Sub-Zero mysteriously returns. It is believed he traveled into the Outworld to again attempt to assassinate Shang Tsung. To do so he must fight his way through Shao Kahn's tournament. Backhand - Y (closest to opponent) Iceball - quarter-circle towards, B Ground Freeze- quarter-circle away, A Slide - K + B + BLOCK + A Pit/Spikes- D, F, F, BLOCK Babality - D, K, K, X Friendship- K, K, D, X (Sub-Zero attempts to sell you a Sub-Zero doll.) Fatality 1- F, F, D, X (Sub-Zero will ice the victim over, putting them in a deep freeze. Stand just out of sweep range.) F, D, F, F, Y (After deep freezing the victim, Sub-Zero will shatter the top part of the body. Stand close.) Fatality 2- hold B (K, K, D, F) then release (Sub-Zero will throw an ice grenade into the stomach of the victim, exploding their top half. Stand all the way across the screen.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Jump Kick - Slide: Jump kick your opponent low and immediately do the slide. If you do not kick low and deep enough, the slide may not connect on human opponents. It almost always works against the computer though. Jump Kick - Hop Kick - Slide: Jump kick your opponent low and immediately do a hop kick, followed by the slide. Easiest when your opponent is frozen. Jump Kick - Ground Freeze - Uppercut - Slide: Jump kick your opponent low and immediately do the ground freeze. Kick them deep otherwise they will land beyond the range of the ground freeze. If they slip, hit them with the uppercut then slide. ------------------------------------------------------------------------- SHANG TSUNG ------------------------------------------------------------------------- After losing control of the Shaolin Tournament, Shang Tsung promises his ruler Shao Kahn to shape events that will lure the earth warriors to compete in his own contest. Convinced of this plan, Shao Kahn restores Tsung's youth and allows him to live. Flaming Skulls- K, K, Y (one flaming skull) K, K, F, Y (two skulls) K, K, F, F, Y (three skulls) Morph to Liu Kang- K, F, F, BLOCK Kung Lao- K, D, K, X Johnny Cage- K, K, D, B Reptile- U, D, Y (hold BLOCK) Sub-Zero- F, D, F, Y Kitana- tap BLOCK three times Jax- D, F, K, X Mileena- hold Y (2 seconds) then release Baraka- D, D, A Scorpion- U, U (hold BLOCK) Rayden- D, K, F, A Pit/Spikes- D, D, U, D (hold BLOCK, but release before last D) Babality - K, F, D, X Friendship- K, K, D, F, X (Tsung creates a rainbow above his head.) Fatality 1- hold X (2 seconds) then release (Shang Tsung turns into a mist and enters the victims body, which explodes. Stand just within sweep range.) Fatality 2- U, D, U, A (hold BLOCK) (Tsung picks up the victim with one hand, and drains their life force into his other hand. Stand close.) Fatality 3- hold B (30 seconds) then release (Shang Tsung turns into Kintaro, who punches the torso of the victim across the screen. If you hold B from before the round begins, you do not need to wait the full 30 seconds to do the fatality.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Flaming Skulls: If you can catch your opponent in the air with the first one, there is a good chance that the other two will hit. Do the three skulls before your opponent jumps towards or away from you. Jump Kick - Flaming Skull: Jump kick your opponent low and immediately do one flaming skull. Start the two back motion right before you kick, then press HIGH PUNCH. This one is hard as Shang Tsung's fireball travels slow. More than one flaming skull after the jump kick is possible, although extremely difficult. ------------------------------------------------------------------------- KITANA ------------------------------------------------------------------------- Her beauty hides her true role as personal assassin for Shao Kahn. Seen talking to an earth realm warrior. Her motives have come under suspicion by her twin sister Mileena. But only Kitana knows her own true intentions. Elbow - Y (closest to opponent) Fan Swipe - K + Y Fan Throw - F, F, Y + B (can be done in air) Fan Lift - K, K, K, Y Aerial Punch- half-circle away - Y Pit/Spikes- F, D, F, X Babality - D, D, D, A Friendship- D, D, D, U, A (hold BLOCK) (Kitana turns around and produces a cake with candles.) Fatality 1- hold A (F, F, D, F) then release (Kitana leans and kisses the victim, which then expands to unnatural proportions and explodes. Stand close.) Fatality 2- tap BLOCK three times - X (Kitana draws her fan and decapitates the victim with one swipe. Stand close.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Jump Kick - Fan Throw: Jump kick your opponent low and immediately do the fan throw. Start the two forward motion right before you kick, then press both punch buttons. If you are fighting the computer and they block your jump kick, the fan throw will usually hit. Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent low and immediately do the fan throw. Start the two forward motion right before you kick, then press both punch buttons. If you connect on the first jump kick and get the fan out fast, you can also hop kick your opponent as the are falling down. Jump Kick - Fan Lift: Jump kick your opponent low and immediately do the fan lift. Start the three back motion right before you hit, then quickly press HIGH PUNCH. You must do the fan lift immediately, or it will not catch the falling opponent, and you will be left vulnerable. Follow this with the next combo. Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack: Catch the opponent with the fan lift and wait until they are near the top. Walk forward as far as you can then do a jump kick, catching the opponent as they are falling down. Immediately do the fan throw, quickly followed by a hop kick or air attack. If your opponent is fairly close to you or near the corner, you could do a regular jump kick instead of a hop kick for the last move. This works very well against Kintaro and Shao Kahn. Fan Lift - Jump Kick - Fan Throw - Uppercut: Opponent must be near the corner. Catch the opponent with the fan lift and wait until they are near the top. Walk forward as far as you can then do a jump kick, catching the opponent as they are just released from the wave. Immediately do the fan throw. As the are falling down do an uppercut. ------------------------------------------------------------------------- JAX ------------------------------------------------------------------------- His real name is Maj. Jackson Briggs, leader of a top US special forces unit. After receiving a distress signal from Lt. Sonya Blade, Jax embarks on a rescue mission. One that leads him into a ghastly world where he believes that Sonya is still alive. Overhead Hammer- Y (closest to opponent) Ground Smash - hold A (3 seconds) then release Gotcha Grab - F, F, B Quadruple Slam - throw the opponent then tap Y Energy Wave - half-circle away - X Back Breaker - BLOCK (must be done in air) Pit/Spikes- U, U, D, A Babality - D, U, D, U, A Friendship- D, D, U, U, A (hold BLOCK) (Jax creates a string of paper dolls.) Fatality 1- hold B (F, F, F) then release (Jax claps the victims head with a loud pop, and the skull crumbles in pieces to the ground. Stand close.) Fatality 2- tap BLOCK four times - B (Jax grabs the victim by the arms and rips them off the body. Stand a step away from victim.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Overhead Hammer - Uppercut: The overhead hammer will stun the opponent momentarily. You can follow this with any move, such as an uppercut or gotcha grab. Consecutive hammers are not possible. Jump Kick - Energy Throw: Jump kick your opponent low and immediately do the energy throw. After starting the jump kick, keep the control pad in the forward/down position, so you can quickly do the half-circle motion right after you hit. Jump Kick - Gotcha Grab: Jump kick your opponent low and immediately do the gotcha grab. Start the two forward motion right before you hit, then quickly press LOW PUNCH. Jax will grab nothing but air if not done quickly enough. Jump Kick - Back Breaker: Jump kick your opponent low and immediately do the back breaker. Be sure to kick low and deep. As soon as you press the kick button press BLOCK to execute the back breaker. ------------------------------------------------------------------------- MILEENA ------------------------------------------------------------------------- Serving as an assassin along with her twin sister Kitana, Mileena's dazzling appearances conceal her hideous intentions. At Shao Kahn's request she is asked to watch for her twin's suspected dissension. She must put a stop to it at any cost. Elbow - Y (closest to opponent) Teleport Kick- F, F, A Ground Roll - K, K, D, X Sai Throw - hold Y (2 seconds) then release (can be done in air) Pit/Spikes- F, D, F, A Babality - D, D, D, X Friendship- D, D, D, U, X (hold BLOCK) (Mileena grows a flower beneath her outstretched hand.) Fatality 1- F, K, F, B (Mileena repeatedly stabs the victim, lifting them up as blood sprays everywhere. Stand close.) Fatality 2- hold X (2 seconds) then release (Mileena removes her mask revealing Baraka-like teeth and inhales the victim, spitting out the bones. You can also just hold BLOCK and tap X. Stand close.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Jump Kick - Throwing Sais: Jump kick your opponent low and immediately do the throwing sais. You will need to charge the move before you jump. Immediately after hitting with the jump kick, release HIGH PUNCH. Hop Kick - Throwing Sais - Teleport Kick: Hop kick your opponent as they jump towards you and immediately throw the sais. As soon as you hit on the hop kick release HIGH PUNCH. After the sais hit do the teleport kick. Jump Kick - Ground Roll: Jump kick your opponent low and immediately do the ground roll. Start the two back motion just before you hit in order to get the move off quickly. ------------------------------------------------------------------------- BARAKA ------------------------------------------------------------------------- He led the attack against Liu Kang's Shaolin temples. Baraka belongs to a nomadic race of mutants living in the wastelands of the Outworld. His fighting skills gained the attention of Shao Kahn who recruited him into his army. Backhand - Y (closest to opponent) Double Kick- tap X twice (closest to opponent) Blade Swipe- K + Y Blade Fury - K, K, K, B Blue Bolt - quarter-circle away - Y Pit/Spikes- F, F, D, X Babality - F, F, F, X Friendship- U, F, F, X (hold BLOCK) (Baraka offers the victim a present.) Fatality 1- K, K, K, K, Y (hold BLOCK, but release before Y) (Baraka extends his blades from his arms, then decapitates the victim with one swipe. Stand close.) Fatality 2- K, F, D, F, B (Baraka stabs the victim and lifts them up, then they slowly slide D the blade. Stand close.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Jump Kick - Blue Bolt: Jump kick your opponent low and immediately do the blue bolt. After starting the jump kick, keep the controller in the down position, so you can quickly do the quarter-circle motion right after you hit. Jump Kick - Blade Fury: Jump kick your opponent low and immediately do the blade fury. Start the three back motion right before you hit, then quickly press LOW PUNCH. If you do not connect with the blade fury, you are left vulnerable for an attack. ------------------------------------------------------------------------- SCORPION ------------------------------------------------------------------------- The hell-spawned specter rises from the pits. After learning of Sub- Zero's return, he again stalks the ninja assassin - following him into the dark realm of the Outworld where he continues his own unholy mission. Backhand - Y (closest to opponent) Spear - K, K, B Teleport Punch- quarter-circle away - Y (can be done in air) Leg Grab - half-circle away - A Air Throw - BLOCK (must be done in air) Pit/Spikes- D, F, F, BLOCK Babality - D, K, K, X Friendship- K, K, D, X (Scorpion attempts to sell you a Scorpion doll.) Fatality 1- U, U, Y (hold BLOCK) (Scorpion removes his mask and breathes fire at the feet of the victim, which then twitches and explodes. Stand a step or two out of sweep range.) D, D, U, U, Y (hold BLOCK) (With the addition of the two downs at the beginning, Scorpion may do the fatality at any distance, and always get the "Toasty!".) Fatality 2- hold Y (D, F, F, F) then release (Scorpion slices the victim across the neck then cuts them in two. Stand close.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Jump Kick - Spear: Jump kick your opponent low and immediately do the spear. Start the two back motion right before you hit, then quickly press LOW PUNCH. Jump Kick - Leg Grab: Jump kick your opponent low and immediately do the leg grab. After starting the jump kick, keep the control pad in the forward position, so you can quickly do the half-circle motion right after you hit. Jump Kick - Air Throw: Jump kick your opponent low and deep, then immediately do the air throw by repeatedly pressing BLOCK. Teleport Punch - Spear: Teleport punch your opponent and immediately spear. This will work best if you catch the opponent in the air with the teleport punch, making it easier to spear them before they hit the ground. Teleport Punch - Leg Grab: Teleport punch your opponent and immediately do the leg grab. This will work best if you catch the opponent in the air with the teleport punch, making it easier to leg grab them just as they hit the ground. Turn Around Kick - Teleport Punch - Spear: Do a turn around kick on your opponent and immediately do the teleport punch. If you connect on the teleport punch throw the spear, and finish with an uppercut. ------------------------------------------------------------------------- RAYDEN ------------------------------------------------------------------------- Watching events unfold from high above, the thunder god realizes the grim intentions of Shao Kahn. After warning the remaining members of the Shaolin Tournament, Rayden soon disappears. He is believed to have ventured into the Outworld alone. Mini Uppercut- Y (closest to opponent) Body Launch - K, K, F (can be done in air) Lightning - quarter-circle towards - B Teleport - D, U (flick control pad down) Electrocution- hold Y (4 seconds) and release (close to opponent) Pit/Spikes- U, U, U, Y (hold BLOCK) Babality - D, D, U, X Friendship- D, K, F, X (Rayden creates Kidd Thunder, a miniature likeness.) Fatality 1- hold A (6 seconds) then release (Rayden grabs the victim and lifts them up, then proceeds to shock them. Stand close.) tap BLOCK + A repeatedly (After a dose of the shock treatment, the victim will explode into bits.) Fatality 2- hold Y (8 seconds) then release (Rayden explodes the top half of the victim with a powerful uppercut. A few moments later the head falls to the ground. Stand close.) ------------------------------------------------------------------------- STRATEGIES AND COMBOS ------------------------------------------------------------------------- Jump Kick - Body Launch: Jump kick your opponent low and immediately do the body launch. Hop Kick/Punch - Body Launch: Hop kick/punch your opponent in the air and immediately do the body launch. Jump Kick - Lightning: Jump kick your opponent low and immediately do the lightning. After starting the jump kick, keep the control pad in the down position, so you can quickly do the quarter-circle motion right after you hit. Electric Grab - Two Punches - Body Launch: As Rayden lets go of the opponent after the electric grab, punch twice. This will pop them into the air, which can be followed by the body launch. ************************************************************************* SECRETS ************************************************************************* ------------------------------------------------------------------------- Secret Characters ------------------------------------------------------------------------- Jade - Win at least one round on the stage before question mark, using only Low Kick. Block cannot be used either. Go Straight to - At the character select screen, press Jade up, down, down, left, right, select. You will hear a noise signifying the code was accepted. Noob Saibot - Win 50 matches in a row. Go Straight to - At the character select screen, press Noob Saibot back, up, down, down, right, select. You will hear a noise signifying the code was accepted. Smoke - Do uppercuts on the Portal Stage, until Dan "Toasty" Forden's face appears in the lower right corner. Hold down and keep pressing start. Go Straight to - At the character select screen, press Smoke up, left, up, up, right, select. You will hear a noise signifying the code was accepted. Go Striaght to - At the character select screen, press Kintaro up, down, down, right, right, select. You will hear a noise signifying the code was accepted. Go Straight to - At the character select screen, press Shoa Kahn right, up, up, right, left, select. You will hear a noise signifying the code was accepted. ------------------------------------------------------------------------- Other Secrets ------------------------------------------------------------------------- Random Character Select - Hold up and start when the "Choose Your Fighter" screen appears. Random Character Select - Hold up and select when you are allowed For Four Character to select your four characters. Tourny Disable Throws - After choosing your fighters in two player mode, immediately hold down and High Punch when the portrait screen appears. At the beginning of the round, it should say "Throwing Disabled" Fall off the Spikes - Immediately after you uppercut your opponent into the spikes, hold down on both controllers. Four Character Tourny - At the start screen, hold down L and R and press Start. You will be at a screen that will let you and your opponent select four characters for a long endurance round, Shao Kahn and Kintaro - As soon as you turn on the game, hold down L and R and when the Acclaim logo appears, the background should be red instead of black and the two bosses will come out. 30 Kredits - At the character select screen, press left, up, right, down, left, select. You will hear a noise signifying the code was accepted. With a joystick, its simply a clockwise circle starting at left and ending at left and pressing select. Increase Your Strength - At the character select screen, press down, up, right, up, left, select. You will hear a noise signifying the code was accepted. ************************************************************************* ENDINGS ************************************************************************* ------------------------------------------------------------------------- LIU KANG (HO SUNG PAK) ------------------------------------------------------------------------- With his Shaolin temple in ruins, Liu Kang journeys into the Outworld, enters Shao Kahn's tournament and unleashes a fury that does not end until the defeat of Shao Kahn. Liu Kang then returns to the seclusion of his Shaolin temple. He pays his respects to his lost brothers and finally realizes that the events which have taken place were all fulfillment of his destiny. ------------------------------------------------------------------------- KUNG LAO (ANTONY MARQUEZ) ------------------------------------------------------------------------- A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the loss of their Shaolin brothers. He realizes that his ultimate fate lies within the dark realm of the Outworld. He defeats his Outworld opponents until he emerges the supreme champion. With his strength and spirit in complete alignment he finally avenges the death of his great ancestor. Although his greatest challenges lie ahead... ------------------------------------------------------------------------- JOHNNY CAGE (DANIEL PESINA) ------------------------------------------------------------------------- After disappearing from the set of his latest movie, Cage finally resurfaces. He used all his knowledge and experiences as a fighter to end the Outworld menace. Now heralded as a true hero, Cage receives the respect he rightfully deserves. He also gets his inspiration for the sequel to his blockbuster movie Mortal Kombat. MK II is released and quickly becomes the greatest motion picture event of all time. Cage realizes that MK III is inevitable. ------------------------------------------------------------------------- REPTILE (DANIEL PESINA) ------------------------------------------------------------------------- Reptile has always loyally served as Shang Tsung's protector. While maintaining a very low profile in the first tournament he discovered Tsung's plot to force the remaining members of his near extinct race into slavery under Shao Kahn's rule. Reptile then devises a plan of his own. He enters the Outworld tournament, defeats Shao Kahn and turns against Shang Tsung, ending his master's scheme. Now his race can live on in their own peaceful existence. ------------------------------------------------------------------------- SUB-ZERO (DANIEL PESINA) ------------------------------------------------------------------------- When Sub-Zero failed to return from the Shaolin tournament and rumor of Shang Tsung's survival reached the Lin Kuei clan, they immediately sent another assassin to complete the task. This new warrior is actually the younger brother of the original Sub-Zero. He enters the outworld contest and accomplishes his task. He learns of Scorpion's foul vendetta against his brother but will never know why his life was spared. Perhaps a third tournament is in his future? ------------------------------------------------------------------------- SHANG TSUNG (PHILLIP AHN M.D.) ------------------------------------------------------------------------- Shang Tsung not only turns against and defeats both Kintaro and Shao Kahn, he also takes over their rule of the Outworld. With Shao Kahn's armies at his command, he finally unbalances the Furies, and weakens the dimensional gates between the Outworld and the Earth Realm. Along with his elite group of sorcerers he uses this weakness to march a never ending horde of demons into the earth and doom its inhabitants to eternal darkness. Have a nice day. ------------------------------------------------------------------------- KITANA (KATALIN ZAMIAR) ------------------------------------------------------------------------- Through her years of working as an assassin, Kitana has learned many secrets, especially about her own past. She finds that Mileena is not her twin but a grotesque clone created by Shang Tsung. She learns that her parents were former rulers of the Outworld overthrown by Shao Kahn. Determined to take back what is rightfully hers she must defeat Kahn himself. She does so by entering the tournament. She retakes her parents' castle and restores the Outworld back into a realm of nobility. ------------------------------------------------------------------------- JAX (JOHN PARRISH) ------------------------------------------------------------------------- Jax finds Sonya held captive alongside their arch enemy Kano. Her only chance of escape is by Jax entering Shao Kahn's contest. With fierce determination he catches the Outworld warriors off guard and wins the tournament bringing Shao Kahn's rule to a crashing halt. During the chaos that follows, Jax and Sonya escape through the dimensional gate from which they entered. Kano once again eludes capture but Jax and Sonya know they will cross paths with him in the future. ------------------------------------------------------------------------- MILEENA (KATALIN ZAMIAR) ------------------------------------------------------------------------- Once thought to be Kitana's twin sister, Mileena is actually a grotesque clone created by Shang Tsung. With Shao Kahn suspicious of Kitana's motives, Mileena seizes the opportunity to attack Kahn and his minions. Caught off guard they are no match for Mileena's speed. She wins the tournament and together with her secret companion, Baraka, they rule the world as King and Queen. ------------------------------------------------------------------------- BARAKA (RICHARD DIVIZIO) ------------------------------------------------------------------------- Known for his unpredictable actions and wild fits of anger, Baraka goes on a rampage. After defeating the earth warriors he attacks Shang Tsung, Kintaro and finally Shao Kahn himself. After defeating Shao Kahn, Baraka's race of mutants arise from the wastelands and rebel against what is left of Kahn's army. They eventually win and the Outworld comes under the rule of King Baraka. ------------------------------------------------------------------------- SCORPION (DANIEL PESINA) ------------------------------------------------------------------------- Upon learning of Sub-Zero's reappearance, Scorpion enters Shao Kahn's tournament. He witnesses Sub-Zero spare the life of an opponent and realizes that this is not the same Sub-Zero who murdered him so long ago. He lets the ninja live and goes on to defeat the Outworlders in their unholy contest. With the defeat of Shao Kahn, Scorpion discovers a new purpose for his existence. He becomes the guardian of the new Sub-Zero to atone for murdering his older brother and in preparation for a third tournament. ------------------------------------------------------------------------- Rayden (CARLOS PESINA) ------------------------------------------------------------------------- Familiar with Shang Tsung's lies and Shao Kahn's brutality, Rayden accepts their challenge to compete in an Outworld tournament. He is well aware of their scheme to unbalance the Furies and invade the Earth Realm. Rayden vows to use all his might to end their treachery. Winning the tournament Rayden destroys Shao Kahn and all his minions. He also destroys the dimensional gates which would have been their passageway to the Earth Realm. ************************************************************************* Credits ************************************************************************* Marty Chinn Brett Chinn Stephen Lee Orlando C. Fernando Daniel Cummings Bret Wiersbe >From Mortal Kombat 2 Arcade FAQ Jon Kim Bruce Yan Magazines Game Pro Magazine Game Players Nintendo/Sega Die Hard Game Fan ************************************************************************* ************************************************************************* ------------------------------------------------------------------------------ Marty Chinn Super Nintendo, Super Famicom, Genesis, Sega CD, Video Source Mega Drive, Mega CD, Sega 32X, Mega 32X, Saturn, 973 Foxglove Dr. Turbo Duo, PC Engine, Arcade Card, Playstation, Sunnyvale, CA 94086 Neo Geo, Jaguar, 3DO, Game Boy, and Game Gear. <408> 736-1133 Voice vidsourc@netcom.com - Mailing List <408> 699-7584 Pager drknight@garg.campbell.ca.us - All Other Mail ------------------------------------------------------------------------------