STRYX STRYX is a classic arcade-style shoot-'em-up. As in virtually all games of this genre, your main objective is to wipe out as many animated objects as possible, while avoiding their attempts to do the same to you: You know exactly what you're getting into when you play this type of game. However, STRYX is special because of the sheer quality of its graphics design and animation. Although certainly less sophisticated than SHADOW OF THE BEAST, the detail in the background screens and animated action makes this game a joy to behold. Even more importantly, the designers of STRYX have achieved a precision in joystick control second to none; this gives the game a really solid feel, and makes it extremely enjoyable to play. Range of difficulty is just right, too, and there are enough levels and rooms to keep you busy for a long time. (This review is based on the Amiga version; Atari ST version notes follow.) The premise of STRYX will be familiar if you've watched "The Terminator" or its ilk: The world has been taken over by machines, and you're one of the few half-human beings left who might be able to save mankind from complete annihilation. It may seem superfluous in an arcade game, but the background scenario lets you more easily imagine yourself in the situation presented. The STRYX world consists of four dome cities, all linked to a large central dome. Each dome city consists of two sections: an upper part that includes several levels of platforms, ladders, and stairways; and a lower part called "the Hive," a mining complex in which you can replenish weapons, vehicles, and mining craft. You move between cities via Travel Tubes, which you zip through on your Speeder Bike at an incredibly rapid rate. Your main objective is to fight your way through all the dome cities until you reach the central dome, where you must deal with a series of color-coded terminals in order to deactivate the cyborg complex and thereby complete your mission. At all levels, you're pitted against a seemingly endless variety of destructive robots, each of which is beautifully conceived and animated. Machines vary not only in appearance, but in function and degree of challenge. Some are more humanoid and move quickly, but they're easy to destroy. Others are creature-like and organic-looking; they don't shoot at you, but they cause damage when you come into contact with them. Still others are heavy-duty machines with lots of firepower; movement and fire occur within programmed sequences, so they're easy to outrun, but their fire is risky to encounter. All humanoid and robotic objects make a point of pursuing you when you're close enough to be identified, so running away saves you for only so long. Your own onscreen character is a real programming marvel, unlike anything I've seen outside of STRIDER. A function key designates whether your character walks or runs; when running, great leaps cover long distances. You can also spin and twirl as you leap: One of the greatest pleasures in the game is to take flying, spinning leaps over your opponents, turn around, and fire at them from behind. The fluidity, precision, and rapidity of your movement is your one saving grace in this contest, and should therefore be used to best advantage. There is also a series of small puzzles to solve. You find and pick up various weaponry along the way, including guns and bombs. The latter can be armed and set to detonate after a short interlude; placing and timing a bomb to damage your moving opponents is tricky (and really satisfying when you succeed). You must also find various door passes in order to move from one section of the game to another. And there are, of course, the usual end-of-level nasties, still scaled realistically in proportion to your character, but clearly a special kind of challenge to overcome. All items are stored in your backpack with the tap of a function key, and can be retrieved at any time for selective use. Traveling around on either the Speed Bike or the Mining Craft is zippy fun. However, you still must fire at opponents along the way, and you need to control your rate of progress so that you don't suddenly find yourself within a swarm of trouble. Graphics and sound are of top-notch quality, something we Amiga owners take for granted (and other computer owners constantly plead for). There's a wonderfully animated opening sequence: You approach the entire complex in your hovercraft at lightning speed, pause for clearance, exit your craft, and sign in at the entry terminal -- a real treat in itself. When you die, there's a brief animated scene that's devilishly amusing (and, unlike the death scene in SHADOW OF THE BEAST, can be cut short with a tap of the fire button). STRYX is a game in the less expensive Psyclapse series, a wonderful bargain. It comes on two copy-protected diskettes, runs in 512K of RAM on all Amiga models, is not hard-disk installable, and requires a joystick plugged into port 2. There have been reports of trouble while loading the game with external hard or floppy drives turned on, so power up your system with all external peripherals disabled to ensure glitch-free play. The game comes with Psygnosis' usual virus warning and guarantee. (You may exchange the disk at no charge should it ever become defective.) If you're in the market for a simple, snazzy blast, look no further than STRYX: Psygnosis comes through again! ATARI ST VERSION NOTES The Atari ST version of STRYX is as wonderful-looking and as realistically animated as the Amiga version. Unfortunately, I came to a different conclusion about the game as a whole. The STRYX package includes two copy-protected disks and an instruction manual, and you'll need 512K and a color monitor in order to play it. Graphically, the ST version is bright and colorful. Details are large and can be identified easily. The many metallic/humanlike/organic assassins are amazing little creatures, as is Stryx himself, and all of them move smoothly and realistically. The problem is that Stryx is animated with _too_ much realism: He's like a human who's been miniaturized, painted in cartoon colors, stuck on a two-dimensional computer screen, and given an internal engine that operates in slo-mo. His leaps take forever; when he's shot, he flies great distances through the air, lies on the ground for a long moment, and then stands up. All the while, the assassins are bearing down on him, so that when he stands up, they can shoot him again. Since STRYX is an arcade game, it seems to me that something less from the animation department and something more from the firepower and fairness departments would have made this a game that's more evenly balanced. Still, it does look great, and I suppose with an amount of patience you could force Stryx to deal with his opponents. Thus, the game deserves a playtest. STRYX is published and distributed by Psygnosis, Ltd. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253