From: htoaster@yabbs To: ea@yabbs Subject: re: SGI REality Engine^2 Date: Thu Oct 28 19:12:48 1993 actually, it probably isn't as high of resolution, but it probably has other stuff. For instance, there is probably a z-buffer, which would be 16-bits, and holds information for computing a z axis in for doing hidden surface removal. there is also probably an alpha channel, which would be used for saying how transparent an object is with respect to other things. that is another 8-bits. Plus you get double buffering, so animation is better. All that uses up the memory in a hurry (48 bits per pixel per buffer, or 96 bits per pixel total). Also, for the most part larger monitors can't achieve a .28 dot pitch. Most 20" monitors are .31, and larger monitors (like 35 inches) are even worse. htoaster