Received: from watserv1.uwaterloo.ca (watserv1.waterloo.edu) by karazm.math.UH.EDU with SMTP id AA03303 (5.65c/IDA-1.4.4 for ); Thu, 24 Oct 1991 14:32:57 -0500 Received: by watserv1.uwaterloo.ca id ; Thu, 24 Oct 91 15:28:40 -0400 Date: Thu, 24 Oct 91 15:28:40 -0400 From: Dave Stampe-Psy+Eng Message-Id: <9110241928.AA10942@watserv1.uwaterloo.ca> To: broehl@sunee.uwaterloo.ca, lance@roi.ca41.csd.mot.com Subject: Re: VGA vertical retrace Cc: glove-list@karazm.math.uh.edu > From glove-list-request@karazm.math.UH.EDU Thu Oct 24 14:57:02 1991 > To: broehl@sunee > Subject: VGA vertical retrace > Cc: glove-list@karazm.math.uh.edu > From: Lance Norskog > > > The answer is to get one of the many VGA cards which do support > vertical retrace interrupts. > > Alan Killian discussed his work with LCD goggles awhile back > on sci.virtual-worlds, and we realized that the LCD timing > is such that it may be preferable to switch the goggles > ahead of the vertical retrace rather than on it. Also, > we might want to separately control the two cells rather > than just have a left-right control line. > > This would need an outboard box which read the horizontal > and vertical sync, counted up retraces, and switched the > LCD cells just before rather than "on the beat". > > This sounds like another job for the outboard glove control board. > It could do the serial port AA and control line trick to control > the LCD cells. > > Lance Norskog > I've had no problems using Sega glasses with monitor VSYNC... if they're driven properly. Some of the older models might have had slower pi-cells.. I dunno. - Dave Stampe