Received: from RUTGERS.EDU by karazm.math.UH.EDU with SMTP id AA08995 (5.65c/IDA-1.4.4 for ); Fri, 25 Oct 1991 15:58:07 -0500 Received: from cbmvax.UUCP by rutgers.edu (5.59/SMI4.0/RU1.4/3.08) with UUCP id AA23339; Fri, 25 Oct 91 16:05:10 EDT Received: by cbmvax.cbm.commodore.com (5.57/UUCP-Project/Commodore 2/8/91) id AA13682; Fri, 25 Oct 91 16:02:44 EDT From: chrisl@cbmvax.cbm.commodore.com (Christian Ludwig - CATS) Message-Id: <9110252002.AA13682@cbmvax.cbm.commodore.com> Subject: Re: why 30hz flickers and movies don't To: dstamp@watserv1.uwaterloo.ca (Dave Stampe-Psy+Eng) Date: Fri, 25 Oct 91 16:02:43 EDT Cc: glove-list@karazm.math.uh.edu In-Reply-To: <9110251847.AA19649@watserv1.uwaterloo.ca>; from "Dave Stampe-Psy+Eng" at Oct 25, 91 2:47 pm X-Mailer: ELM [version 2.2 PL0] > >Been following the thread on Sega LCD glasses. > > > >Why does 30hz to each eye cause a flicker, when 24hz (Film) does not? > > > > I believe the reason is that the Sega glsses give you 50% duty cycle > on the images to each eye, and a movie projector gives over 90%. > This results in 5 times the 24 Hz/30Hz flicker (at least). You can > see the flicker in movies if you have a fast-moving white object on > a dark background-- just look at the edges. > Also... movies are filmed at 24fps, but when projected, each frame is shown TWICE in that 1/24sec bit of time. This approximates the effect of 48fps, hence, no (or at least far less) flicker. Chris Ludwig