Received: from watserv1.uwaterloo.ca (watserv1.waterloo.edu) by karazm.math.UH.EDU with SMTP id AA09338 (5.65c/IDA-1.4.4 for ); Fri, 25 Oct 1991 16:42:40 -0500 Received: by watserv1.uwaterloo.ca id ; Fri, 25 Oct 91 17:38:14 -0400 Date: Fri, 25 Oct 91 17:38:14 -0400 From: Dave Stampe-Psy+Eng Message-Id: <9110252138.AA29851@watserv1.uwaterloo.ca> To: chrisl@cbmvax.cbm.commodore.com, dstamp@watserv1.uwaterloo.ca Subject: Re: why 30hz flickers and movies don't Cc: glove-list@karazm.math.uh.edu > From glove-list-request@karazm.math.UH.EDU Fri Oct 25 17:01:23 1991 > From: chrisl@cbmvax.cbm.commodore.com (Christian Ludwig - CATS) > Subject: Re: why 30hz flickers and movies don't > To: dstamp@watserv1 (Dave Stampe-Psy+Eng) > Cc: glove-list@karazm.math.uh.edu > > > >Been following the thread on Sega LCD glasses. > > > > > >Why does 30hz to each eye cause a flicker, when 24hz (Film) does not? > > > > > > > I believe the reason is that the Sega glsses give you 50% duty cycle > > on the images to each eye, and a movie projector gives over 90%. > > This results in 5 times the 24 Hz/30Hz flicker (at least). You can > > see the flicker in movies if you have a fast-moving white object on > > a dark background-- just look at the edges. > > > > Also... movies are filmed at 24fps, but when projected, each frame is shown > TWICE in that 1/24sec bit of time. This approximates the effect of 48fps, > hence, no (or at least far less) flicker. > > Chris Ludwig > Depends on HOW you're showing the movie! The film has to move SOMETIME, and be blanked during the motion. So you've got a MINIMUM blanking interval. Adding TWICE the amount of TWICE the frequency (do a Fourier analysis of the brightness versus time) will result in the same level of error thru a first-order lowpass filter, which the human eye is. Showing the same frame twice won't help that much. - Dave Stampe