Received: from trout.nosc.mil by karazm.math.UH.EDU with SMTP id AA29737 (5.65c/IDA-1.4.4 for ); Sun, 13 Oct 1991 17:52:57 -0500 Received: by trout.nosc.mil (5.59/1.27) id AA13925; Sun, 13 Oct 91 15:49:02 PDT Received: by crash.cts.com (/\==/\ Smail3.1.21.1 #21.3) id ; Sun, 13 Oct 91 15:33 PDT Message-Id: From: jester@crash.cts.com (Ken Bibb) To: glove-list@karazm.math.uh.edu Subject: Muddy gloves Date: Sun Oct 13 15:33:18 1991 I'm not a MUD expert, but I've always been interested in implementing a real- time multi-user virtual reality dungeon. I've been involved with frp since 79 and had a campaign that lasted 7 years with a group of 14 players. The important thing would be to provide the illusion--not to simulate--the experience. Too many programmers/researchers spend too much time trying to make microdetail simulations when crude simulations would be sufficient. I see the glove as a tool that could lead to some interesting games/work environments.